j'ai modifié ce script : http://forum.eclipso.fr/viewtopic.php?t=806 qui sert a crer un "press start" avant l'ecran titre.Je l'ai modifier pour pouvoir avoir une image a la place de la fenêtre.
TESTER ET FONCTIONNELtoutes les informations dans le script.
le script (a nommer Scene_Start ) :
- Code:
-
#==============================================================================
# ■ Scene_start
#------------------------------------------------------------------------------
#modifié par chaipokoi
#améliorer par eddy_de_galdon
#==============================================================================
#le script qui suit permet d'afficher un "press start" avant le menu principal
#IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#pour le bon fonctionnement de ce script veuillez modifier le
#"$scene = Scene_Title.new" du script "main"
#par :
#"$scene = Scene_Start.new".
#votre image doite etre dans le dossier pictures et doit avoir comme nom : start."
#le nom peut-etre modifier a la ligne 42.
#l'endroit ou est l'image ce modifie a la ligne 46 et 47.
#-------------------------------------------------------------------------------
class Scene_Start
def main
if $BTEST
battle_test
return
end
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
#------------------------------------------------------------------------------
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
#l'image :
@part_1 = Sprite.new
@part_1.bitmap = RPG::Cache.picture("start.png")
#-------------------------------------------------------------------------------
#l'endroit ou est l'image
x_command = 200
y_command = 200
@part_1.x = x_command
@part_1.y = y_command
#-------------------------------------------------------------------------------
@part_1.visible = true
#-------------------------------------------------------------------------------
$game_system.bgm_play($data_system.title_bgm)
Audio.me_stop
Audio.bgs_stop
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
end
#---------------------------------------------------------
def update
if Input.trigger?(Input::C)
@part_1.dispose
@part_1.bitmap.dispose
$scene = Scene_Title.new
end
end
#------------------------------------------------------
def battle_test
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
Graphics.frame_count = 0
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_party.setup_battle_test_members
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
$game_system.se_play($data_system.battle_start_se)
$game_system.bgm_play($game_system.battle_bgm)
$scene = Scene_Battle.new
end
end
et un petit screen qui sert a rien :