Accueil du SiteAccueil du Site  AccueilAccueil  Dernières imagesDernières images  RechercherRechercher  ConnexionConnexion  S'enregistrerS'enregistrer  



-38%
Le deal à ne pas rater :
Ecran PC gaming 23,8″ – ACER KG241Y P3bip à 99,99€
99.99 € 159.99 €
Voir le deal

Partagez
 

 Game_Party Error

Voir le sujet précédent Voir le sujet suivant Aller en bas 
AuteurMessage
Tedrainbow
Paysan (niveau 3)
Paysan (niveau 3)
Tedrainbow

Masculin
Messages postés : 25
Date d'inscription : 24/02/2012
Jauge LPC :
Game_Party  Error 89152714000 / 1000 / 100Game_Party  Error 8915271400


Game_Party  Error Empty
MessageSujet: Game_Party Error   Game_Party  Error EmptySam 8 Mar 2014 - 1:22

Salut j'ai des erreurs et mon jeux est capable de bien jouer mais je ne peux pas utilisé d'objet sinon...

Exemple erreur::Quand je prend une potion -Game_Party  Error 1394238098-capture02
Voila le script.

Code:
#==============================================================================
# ** Game_Party
#------------------------------------------------------------------------------
#  This class handles parties. Information such as gold and items is included.
# Instances of this class are referenced by $game_party.
#==============================================================================

class Game_Party < Game_Unit
  #--------------------------------------------------------------------------
  # * Constants
  #--------------------------------------------------------------------------
  ABILITY_ENCOUNTER_HALF    = 0           # halve encounters
  ABILITY_ENCOUNTER_NONE    = 1           # disable encounters
  ABILITY_CANCEL_SURPRISE   = 2           # disable surprise
  ABILITY_RAISE_PREEMPTIVE  = 3           # increase preemptive strike rate
  ABILITY_GOLD_DOUBLE       = 4           # double money earned
  ABILITY_DROP_ITEM_DOUBLE  = 5           # double item acquisition rate
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_reader   :gold                     # party's gold
  attr_reader   :steps                    # number of steps
  attr_reader   :last_item                # for cursor memorization:  item
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    super
    @gold = 0
    @steps = 0
    @last_item = Game_BaseItem.new
    @menu_actor_id = 0
    @target_actor_id = 0
    @actors = []
    init_all_items
  end
  #--------------------------------------------------------------------------
  # * Initialize All Item Lists
  #--------------------------------------------------------------------------
  def init_all_items
    @items = {}
    @weapons = {}
    @armors = {}
  end
  #--------------------------------------------------------------------------
  # * Determine Existence
  #--------------------------------------------------------------------------
  def exists
    !@actors.empty?
  end
  #--------------------------------------------------------------------------
  # * Get Members
  #--------------------------------------------------------------------------
  def members
    in_battle ? battle_members : all_members
  end
  #--------------------------------------------------------------------------
  # * Get All Members
  #--------------------------------------------------------------------------
  def all_members
    @actors.collect {|id| $game_actors[id] }
  end
  #--------------------------------------------------------------------------
  # * Get Battle Members
  #--------------------------------------------------------------------------
  def battle_members
    all_members[0, max_battle_members].select {|actor| actor.exist? }
  end
  #--------------------------------------------------------------------------
  # * Get Maximum Number of Battle Members
  #--------------------------------------------------------------------------
  def max_battle_members
    return 4
  end
  #--------------------------------------------------------------------------
  # * Get Leader
  #--------------------------------------------------------------------------
  def leader
    battle_members[0]
  end
  #--------------------------------------------------------------------------
  # * Get Item Object Array
 #--------------------------------------------------------------------------
  def items
    @items.keys.sort.collect {|id| $data_items[id] }
  end
  #--------------------------------------------------------------------------
  # * Get Weapon Object Array
 #--------------------------------------------------------------------------
  def weapons
    @weapons.keys.sort.collect {|id| $data_weapons[id] }
  end
  #--------------------------------------------------------------------------
  # * Get Armor Object Array
 #--------------------------------------------------------------------------
  def armors
    @armors.keys.sort.collect {|id| $data_armors[id] }
  end
  #--------------------------------------------------------------------------
  # * Get Array of All Equipment Objects
  #--------------------------------------------------------------------------
  def equip_items
    weapons + armors
  end
  #--------------------------------------------------------------------------
  # * Get Array of All Item Objects
  #--------------------------------------------------------------------------
  def all_items
    items + equip_items
  end
  #--------------------------------------------------------------------------
  # * Get Container Object Corresponding to Item Class
  #--------------------------------------------------------------------------
  def item_container(item_class)
    return @items   if item_class == RPG::Item
    return @weapons if item_class == RPG::Weapon
    return @armors  if item_class == RPG::Armor
    return nil
  end
  #--------------------------------------------------------------------------
  # * Initial Party Setup
  #--------------------------------------------------------------------------
  def setup_starting_members
    @actors = $data_system.party_members.clone
  end
  #--------------------------------------------------------------------------
  # * Get Party Name
  #    If there is only one, returns the actor's name.
  #    If there are more, returns "XX's Party".
  #--------------------------------------------------------------------------
  def name
    return ""           if battle_members.size == 0
    return leader.name  if battle_members.size == 1
    return sprintf(Vocab::PartyName, leader.name)
  end
  #--------------------------------------------------------------------------
  # * Set Up Battle Test
  #--------------------------------------------------------------------------
  def setup_battle_test
    setup_battle_test_members
    setup_battle_test_items
  end
  #--------------------------------------------------------------------------
  # * Battle Test Party Setup
  #--------------------------------------------------------------------------
  def setup_battle_test_members
    $data_system.test_battlers.each do |battler|
      actor = $game_actors[battler.actor_id]
      actor.change_level(battler.level, false)
      actor.init_equips(battler.equips)
      actor.recover_all
      add_actor(actor.id)
    end
  end
  #--------------------------------------------------------------------------
  # * Set Up Items for Battle Test
  #--------------------------------------------------------------------------
  def setup_battle_test_items
    $data_items.each do |item|
      gain_item(item, max_item_number(item)) if item && !item.name.empty?
    end
  end
  #--------------------------------------------------------------------------
  # * Get Highest Level of Party Members
  #--------------------------------------------------------------------------
  def highest_level
    lv = members.collect {|actor| actor.level }.max
  end
  #--------------------------------------------------------------------------
  # * Add an Actor
  #--------------------------------------------------------------------------
  def add_actor(actor_id)
    @actors.push(actor_id) unless @actors.include?(actor_id)
    $game_player.refresh
    $game_map.need_refresh = true
  end
  #--------------------------------------------------------------------------
  # * Remove Actor
  #--------------------------------------------------------------------------
  def remove_actor(actor_id)
    @actors.delete(actor_id)
    $game_player.refresh
    $game_map.need_refresh = true
  end
  #--------------------------------------------------------------------------
  # * Increase Gold
  #--------------------------------------------------------------------------
  def gain_gold(amount)
    @gold = [[@gold + amount, 0].max, max_gold].min
  end
  #--------------------------------------------------------------------------
  # * Decrease Gold
  #--------------------------------------------------------------------------
  def lose_gold(amount)
    gain_gold(-amount)
  end
  #--------------------------------------------------------------------------
  # * Get Maximum Value of Gold
  #--------------------------------------------------------------------------
  def max_gold
    return 99999999
  end
  #--------------------------------------------------------------------------
  # * Increase Steps
  #--------------------------------------------------------------------------
  def increase_steps
    @steps += 1
  end
  #--------------------------------------------------------------------------
  # * Get Number of Items Possessed
  #--------------------------------------------------------------------------
  def item_number(item)
    container = item_container(item.class)
    container ? container[item.id] || 0 : 0
  end
  #--------------------------------------------------------------------------
  # * Get Maximum Number of Items Possessed
  #--------------------------------------------------------------------------
  def max_item_number(item)
    return 99
  end
  #--------------------------------------------------------------------------
  # * Determine if Maximum Number of Items Are Possessed
  #--------------------------------------------------------------------------
  def item_max?(item)
    item_number(item) >= max_item_number(item)
  end
  #--------------------------------------------------------------------------
  # * Determine Item Possession Status
  #     include_equip : Include equipped items
  #--------------------------------------------------------------------------
  def has_item?(item, include_equip = false)
    return true if item_number(item) > 0
    return include_equip ? members_equip_include?(item) : false
  end
  #--------------------------------------------------------------------------
  # * Determine if Specified Item Is Included in Members' Equipment
  #--------------------------------------------------------------------------
  def members_equip_include?(item)
    members.any? {|actor| actor.equips.include?(item) }
  end
  #--------------------------------------------------------------------------
  # * Increase/Decrease Items
  #     include_equip : Include equipped items
  #--------------------------------------------------------------------------
  def gain_item(item, amount, include_equip = false)
    container = item_container(item.class)
    return unless container
    last_number = item_number(item)
    new_number = last_number + amount
    container[item.id] = [[new_number, 0].max, max_item_number(item)].min
    container.delete(item.id) if container[item.id] == 0
    if include_equip && new_number < 0
      discard_members_equip(item, -new_number)
    end
    $game_map.need_refresh = true
  end
  #--------------------------------------------------------------------------
  # * Discard Members' Equipment
  #--------------------------------------------------------------------------
  def discard_members_equip(item, amount)
    n = amount
    members.each do |actor|
      while n > 0 && actor.equips.include?(item)
        actor.discard_equip(item)
        n -= 1
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Lose Items
  #     include_equip : Include equipped items
  #--------------------------------------------------------------------------
  def lose_item(item, amount, include_equip = false)
    gain_item(item, -amount, include_equip)
  end
  #--------------------------------------------------------------------------
  # * Consume Items
  #    If the specified object is a consumable item, the number in investory
  #    will be reduced by 1.
  #--------------------------------------------------------------------------
  def consume_item(item)
    lose_item(item, 1) if item.is_a?(RPG::Item) && item.consumable
  end
  #--------------------------------------------------------------------------
  # * Determine Skill/Item Usability
  #--------------------------------------------------------------------------
  def usable?(item)
    members.any? {|actor| actor.usable?(item) }
  end
  #--------------------------------------------------------------------------
  # * Determine Command Inputability During Battle
  #--------------------------------------------------------------------------
  def inputable?
    members.any? {|actor| actor.inputable? }
  end
  #--------------------------------------------------------------------------
  # * Determine if Everyone is Dead
  #--------------------------------------------------------------------------
  def all_dead?
    super && ($game_party.in_battle || members.size > 0)
  end
  #--------------------------------------------------------------------------
  # * Processing Performed When Player Takes 1 Step
  #--------------------------------------------------------------------------
  def on_player_walk
    members.each {|actor| actor.on_player_walk }
  end
  #--------------------------------------------------------------------------
  # * Get Actor Selected on Menu Screen
  #--------------------------------------------------------------------------
  def menu_actor
    $game_actors[@menu_actor_id] || members[0]
  end
  #--------------------------------------------------------------------------
  # * Set Actor Selected on Menu Screen
  #--------------------------------------------------------------------------
  def menu_actor=(actor)
    @menu_actor_id = actor.id
  end
  #--------------------------------------------------------------------------
  # * Select Next Actor on Menu Screen
  #--------------------------------------------------------------------------
  def menu_actor_next
    index = members.index(menu_actor) || -1
    index = (index + 1) % members.size
    self.menu_actor = members[index]
  end
  #--------------------------------------------------------------------------
  # * Select Previous Actor on Menu Screen
  #--------------------------------------------------------------------------
  def menu_actor_prev
    index = members.index(menu_actor) || 1
    index = (index + members.size - 1) % members.size
    self.menu_actor = members[index]
  end
  #--------------------------------------------------------------------------
  # * Get Actor Targeted by Skill/Item Use
  #--------------------------------------------------------------------------
  def target_actor
    $game_actors[@target_actor_id] || members[0]
  end
  #--------------------------------------------------------------------------
  # * Set Actor Targeted by Skill/Item Use
  #--------------------------------------------------------------------------
  def target_actor=(actor)
    @target_actor_id = actor.id
  end
  #--------------------------------------------------------------------------
  # * Change Order
  #--------------------------------------------------------------------------
  def swap_order(index1, index2)
    @actors[index1], @actors[index2] = @actors[index2], @actors[index1]
    $game_player.refresh
  end
  #--------------------------------------------------------------------------
  # * Character Image Information for Save File Display
  #--------------------------------------------------------------------------
  def characters_for_savefile
    battle_members.collect do |actor|
      [actor.character_name, actor.character_index]
    end
  end
  #--------------------------------------------------------------------------
  # * Determine Party Ability
  #--------------------------------------------------------------------------
  def party_ability(ability_id)
    battle_members.any? {|actor| actor.party_ability(ability_id) }
  end
  #--------------------------------------------------------------------------
  # * Halve Encounters?
  #--------------------------------------------------------------------------
  def encounter_half?
    party_ability(ABILITY_ENCOUNTER_HALF)
  end
  #--------------------------------------------------------------------------
  # * Disable Encounters?
  #--------------------------------------------------------------------------
  def encounter_none?
    party_ability(ABILITY_ENCOUNTER_NONE)
  end
  #--------------------------------------------------------------------------
  # * Disable Surprise?
  #--------------------------------------------------------------------------
  def cancel_surprise?
    party_ability(ABILITY_CANCEL_SURPRISE)
  end
  #--------------------------------------------------------------------------
  # * Increase Preemptive Strike Rate?
  #--------------------------------------------------------------------------
  def raise_preemptive?
    party_ability(ABILITY_RAISE_PREEMPTIVE)
  end
  #--------------------------------------------------------------------------
  # * Double Money Earned?
  #--------------------------------------------------------------------------
  def gold_double?
    party_ability(ABILITY_GOLD_DOUBLE)
  end
  #--------------------------------------------------------------------------
  # * Double Item Acquisition Rate?
  #--------------------------------------------------------------------------
  def drop_item_double?
    party_ability(ABILITY_DROP_ITEM_DOUBLE)
  end
  #--------------------------------------------------------------------------
  # * Calculate Probability of Preemptive Attack
  #--------------------------------------------------------------------------
  def rate_preemptive(troop_agi)
    (agi >= troop_agi ? 0.05 : 0.03) * (raise_preemptive? ? 4 : 1)
  end
  #--------------------------------------------------------------------------
  # * Calculate Probability of Surprise
  #--------------------------------------------------------------------------
  def rate_surprise(troop_agi)
    cancel_surprise? ? 0 : (agi >= troop_agi ? 0.03 : 0.05)
  end
end
Revenir en haut Aller en bas
shin
Chevalier Dragon (niveau 1)
Chevalier Dragon (niveau 1)
shin

Masculin
Messages postés : 726
Date d'inscription : 18/10/2011
Jauge LPC :
Game_Party  Error 891527140043 / 10043 / 100Game_Party  Error 8915271400

Game_Party  Error Membre10
Game_Party  Error Altrui10
Game_Party  Error Script10
Game_Party  Error Collec10
Game_Party  Error Collec11
Game_Party  Error Collec12
Game_Party  Error Collec13
Game_Party  Error Zibrop11


Game_Party  Error Empty
MessageSujet: Re: Game_Party Error   Game_Party  Error EmptySam 8 Mar 2014 - 1:44

game_party est un script de base de RM donc le probleme ne vient pas de celui là mais d'un autre script qui utilise une fonction de game_party, pour savoir quel script pose probleme enlève tout tes script et ajoute les 1 par 1 en testant a chaque fois si les objets marche ou pas comme ça tu sauras quel script fais planter ton jeu. Smile
Revenir en haut Aller en bas
Jin
Ancien staffeux
Ancien staffeux
Jin

Masculin
Messages postés : 8557
Date d'inscription : 08/12/2010
Jauge LPC :
Game_Party  Error 891527140069 / 10069 / 100Game_Party  Error 8915271400

G 1 petit zizi Very Happy
Nn C pa vré Sad
Game_Party  Error Membre15
Game_Party  Error Partag10
Game_Party  Error Travai10
Game_Party  Error Event-10
Game_Party  Error Altrui10
Game_Party  Error Riche_10
Game_Party  Error Couhil10
Game_Party  Error Nain_p11
Game_Party  Error Connar10


Game_Party  Error Empty
MessageSujet: Re: Game_Party Error   Game_Party  Error EmptyMer 30 Juil 2014 - 23:56

Pas de réponse depuis 4 mois je lock et déplace.
Revenir en haut Aller en bas
Contenu sponsorisé




Game_Party  Error Empty
MessageSujet: Re: Game_Party Error   Game_Party  Error Empty

Revenir en haut Aller en bas
 
Game_Party Error
Voir le sujet précédent Voir le sujet suivant Revenir en haut 
Page 1 sur 1
 Sujets similaires
-
» Stack error ?

Permission de ce forum:Vous ne pouvez pas répondre aux sujets dans ce forum
Le Palais Créatif :: ~ APPRENTISSAGE ~ :: Entraide :: Problèmes non résolus-
Sauter vers: