Elekami Fondateur
Messages postés : 19071 Date d'inscription : 19/07/2008 Jauge LPC :
| Sujet: [VX] Pop Up nom de la map Ven 3 Sep 2010 - 17:13 | |
| auteur: Dargor Rpg Maker Vx A chaque Téléportation de map, en haut, une boite de dialogue s'affiche pour donner le nom de la map puis s'efface. - Code:
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#=========================================================================
# ** Map Name Popup #------------------------------------------------------------------------------ # © Dargor, 2008 # 06/03/08 # Version 1.0 #------------------------------------------------------------------------------ # INSTRUCTIONS: # - Paste this above main # - Edit the Exclude_Maps array in the Map_Name_Popup module # VERSION HISTORY: # - 1.0 (06/03/08), Initial release #==============================================================================
#============================================================================== # ** Map Name Popup Configuration #==============================================================================
module Map_Name_Popup # These maps will not popup the name window Exclude_Maps = [2,3] end
#============================================================================== # ** Game_Map #------------------------------------------------------------------------------ # This class handles maps. It includes scrolling and passage determination # functions. The instance of this class is referenced by $game_map. #==============================================================================
class Game_Map #-------------------------------------------------------------------------- # * Public Instance Variables #-------------------------------------------------------------------------- attr_accessor :show_name #-------------------------------------------------------------------------- # Alias Listing #-------------------------------------------------------------------------- alias dargor_map_name_window_setup setup #-------------------------------------------------------------------------- # * Setup # map_id : map ID #-------------------------------------------------------------------------- def setup(map_id) dargor_map_name_window_setup(map_id) @show_name = true end #-------------------------------------------------------------------------- # * Get Map ID #-------------------------------------------------------------------------- def name map_infos = load_data("Data/MapInfos.rvdata") name = map_infos[@map_id].name name.gsub!(/\N[([0-9]+)]/i) { $game_actors[$1.to_i].name } return name end end
#============================================================================== # ** Spriteset_Map #------------------------------------------------------------------------------ # This class brings together map screen sprites, tilemaps, etc. It's used # within the Scene_Map class. #==============================================================================
class Spriteset_Map #-------------------------------------------------------------------------- # Alias Listing #-------------------------------------------------------------------------- alias dargor_spriteset_name_window_initialize initialize alias dargor_spriteset_name_window_update update alias dargor_spriteset_name_window_dispose dispose #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize create_windows dargor_spriteset_name_window_initialize update end #-------------------------------------------------------------------------- # * Create Windows #-------------------------------------------------------------------------- def create_windows @name_window = Window_MapName.new if $game_map.show_name @name_window.show_name($game_map.name, 128) end end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update dargor_spriteset_name_window_update @name_window.update end #-------------------------------------------------------------------------- # * Dispose #-------------------------------------------------------------------------- def dispose dargor_spriteset_name_window_dispose @name_window.dispose end end
#============================================================================== # ** Window_MapName #------------------------------------------------------------------------------ # This window shows the map name when the player is transfered. #==============================================================================
class Window_MapName < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize(name="", count=128) super(0, 0, 544, 64) self.visible = false self.openness = 0 @name = name @count = count end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh #return unless $game_map.display_name self.visible = true self.contents.clear self.contents.font.color = normal_color self.contents.draw_text(0,0,504,32,@name,1) $game_map.show_name = false end #-------------------------------------------------------------------------- # * Show Name #-------------------------------------------------------------------------- def show_name(name=@name, count=@count) return if Map_Name_Popup::Exclude_Maps.include?($game_map.map_id) @name = name @count = count refresh end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super unless $scene.is_a?(Scene_Map) self.visible = false return end if self.visible if @count == 0 self.openness -= 24 self.visible = false if self.openness == 0 return end self.openness += 24 @count -= 1 end end end |
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Afr0man Chevalier (niveau 4)
Messages postés : 118 Date d'inscription : 20/08/2010 Jauge LPC :
| Sujet: Re: [VX] Pop Up nom de la map Ven 3 Sep 2010 - 17:36 | |
| En haut a droite et en jaune nan??
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