Choco-sama Ancien staffeux
Messages postés : 3012 Date d'inscription : 19/10/2009 Jauge LPC :
| Sujet: Sleek item pop up Sam 3 Aoû 2013 - 13:27 | |
| Sleek item pop up Crédit: V.M. Ce script vous permet d'afficher les objets trouvé/obtenus: Script: - Code:
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#Sleek Item Popup v1.10 #----------# #Features: A nice and sleek little pop up you can use to tell the player # they received (or lost) an item! Now with automatic popups whenever # you use the gain item commands in events! # #Usage: Event Script Call: # popup(type,item,amount,[duration],[xoff],[yoff]) # # Where: type is category of item (0 = item, 1 = weapon, # 2 = armor, 3 = gold) # item is the id number of the item # amount is the amount lost or gained # duration is the time the window is up and is optional # # Examples: # popup(0,1,5) # popup(2,12,1,120) # $PU_AUTOMATIC_POPUP = false # $PU_AUTOMATIC_POPUP = true # #Customization: Everything down there under customization # #----------# #-- Script by: V.M of D.T # #- Questions or comments can be: # posted on the thread for the script # given by email: sumptuaryspade@live.ca # provided on facebook: http://www.facebook.com/DaimoniousTailsGames # posed on site: daimonioustails.wordpress.com # #--- Free to use in any non-commercial project with credit given #-- License required for commercial project use #Sound effect played on popup: # "Filename", Volume(0-100), Pitch(50-150) PU_SOUND_EFFECT = ["Item3",100,50] #Animation to be played on the player during popup PU_USE_ANIMATION = false PU_POPUP_ANIMATION = 2 #Duration in frames of Item Popup fadein and fadeout PU_FADEIN_TIME = 30 PU_FADEOUT_TIME = 30 #Default duration of the popup PU_DEFAULT_DURATION = 90 #Use automatic popup? Can be enabled/disabled in game, see examples $PU_AUTOMATIC_POPUP = true #Whether to use a custom or default font PU_USE_CUSTOM_FONT = false #Settings for custom item popup font PU_DEFAULT_FONT_NAME = ["Verdana"] PU_DEFAULT_FONT_SIZE = 16 PU_DEFAULT_FONT_COLOR = Color.new(255,255,255,255) PU_DEFAULT_FONT_BOLD = false PU_DEFAULT_FONT_ITALIC = false PU_DEFAULT_FONT_SHADOW = false PU_DEFAULT_FONT_OUTLINE = true #Compact mode will hide the amount unless it's greater then 1 PU_COMPACT_MODE = true #Background Icon to be displayed under item icon PU_USE_BACKGROUND_ICON = true PU_BACKGROUND_ICON = 102 #Gold details: PU_GOLD_NAME = "Gold" PU_GOLD_ICON = 262 #True for single line, false for multi line PU_SINGLE_LINE = true class Item_Popup < Window_Base def initialize(item, amount, duration, nosound,xoff,yoff) super(0,0,100,96) Audio.se_play('Audio/SE/' + PU_SOUND_EFFECT[0],PU_SOUND_EFFECT[1],PU_SOUND_EFFECT[2]) unless PU_SOUND_EFFECT.nil? or nosound self.opacity = 0 self.x = $game_player.screen_x - 16 self.y = $game_player.screen_y - 80 @xoff = 0 @yoff = 0 @duration = 90 @item = item @amount = amount @name = item.name.clone @text = "" @timer = 0 @split = (PU_FADEIN_TIME) / @name.size @split = 2 if @split < 2 amount > 0 ? @red = false : @red = true if PU_USE_CUSTOM_FONT contents.font.size = PU_DEFAULT_FONT_SIZE else contents.font.size = 16 end @textsize = text_size(@name) textsize2 = text_size("+" + amount.to_s) self.width = @textsize.width + 54 self.width += textsize2.width + 48 if PU_SINGLE_LINE self.height = @textsize.height + 54 self.height -= 24 if PU_SINGLE_LINE self.x -= self.width / 4 create_contents if PU_USE_CUSTOM_FONT contents.font.name = PU_DEFAULT_FONT_NAME contents.font.size = PU_DEFAULT_FONT_SIZE contents.font.color = PU_DEFAULT_FONT_COLOR contents.font.bold = PU_DEFAULT_FONT_BOLD contents.font.italic = PU_DEFAULT_FONT_ITALIC contents.font.shadow = PU_DEFAULT_FONT_SHADOW contents.font.outline = PU_DEFAULT_FONT_OUTLINE end self.contents_opacity = 0 $game_player.animation_id = PU_POPUP_ANIMATION if PU_USE_ANIMATION update end def update #super return if self.disposed? self.visible = true if !self.visible self.x = $game_player.screen_x - 16 + @xoff self.y = $game_player.screen_y - 80 + @yoff self.x -= self.width / 4 open if @timer < (PU_FADEIN_TIME) close if @timer > (PU_FADEOUT_TIME + @duration) @timer += 1 @text += @name.slice!(0,1) if @timer % @split == 0 contents.clear @red ? color = Color.new(255,0,0) : color = Color.new(0,255,0) contents.font.color = color stringamount = @amount stringamount = "+" + @amount.to_s if @amount > 0 if PU_SINGLE_LINE width = text_size(@item.name).width#@textsize.width draw_text(27 + width,0,36,24,stringamount) unless PU_COMPACT_MODE and @amount == 1 contents.font.color = Font.default_color draw_text(24,0,contents.width,contents.height,@text) draw_icon(PU_BACKGROUND_ICON,0,0) if PU_USE_BACKGROUND_ICON draw_icon(@item.icon_index,0,0) else draw_text(contents.width / 4 + 16,24,36,24,stringamount) unless PU_COMPACT_MODE and @amount == 1 contents.font.color = Font.default_color draw_icon(PU_BACKGROUND_ICON,contents.width / 4 - 12,24) if PU_USE_BACKGROUND_ICON draw_icon(@item.icon_index,contents.width / 4 - 12,24) draw_text(0,0,contents.width,contents.height,@text) end end def close self.contents_opacity -= (255 / (PU_FADEOUT_TIME)) end def open self.contents_opacity += (255 / (PU_FADEIN_TIME)) end end class Game_Interpreter alias pu_command_126 command_126 alias pu_command_127 command_127 alias pu_command_128 command_128 alias pu_command_125 command_125 def popup(type,item,amount,duration = PU_DEFAULT_DURATION,nosound = false, xo = 0, yo = 0) data = $data_items[item] if type == 0 data = $data_weapons[item] if type == 1 data = $data_armors[item] if type == 2 if type == 3 data = RPG::Item.new data.name = PU_GOLD_NAME data.icon_index = PU_GOLD_ICON end Popup_Manager.add(data,amount,duration,nosound,xo,yo) end def command_126 pu_command_126 value = operate_value(@params[1], @params[2], @params[3]) popup(0,@params[0],value) if $PU_AUTOMATIC_POPUP end def command_127 pu_command_127 value = operate_value(@params[1], @params[2], @params[3]) popup(1,@params[0],value) if $PU_AUTOMATIC_POPUP end def command_128 pu_command_128 value = operate_value(@params[1], @params[2], @params[3]) popup(2,@params[0],value) if $PU_AUTOMATIC_POPUP end def command_125 pu_command_125 value = operate_value(@params[0], @params[1], @params[2]) popup(3,@params[0],value) if $PU_AUTOMATIC_POPUP end end module Popup_Manager def self.init @queue = [] end def self.add(item,value,dura,ns,xo,yo) @queue.insert(0,[item,value,dura,ns,xo,yo]) end def self.queue @queue end end Popup_Manager.init class Scene_Map alias popup_update update alias popup_preterminate pre_terminate def update popup_update update_popup_window unless $popupwindow.nil? return if Popup_Manager.queue.empty? if $popupwindow.nil? or $popupwindow.contents_opacity == 0 var = Popup_Manager.queue.pop $popupwindow = Item_Popup.new(var[0],var[1],var[2],var[3],var[4],var[5]) end end def update_popup_window $popupwindow.update if !$popupwindow.disposed? and $popupwindow.contents_opacity == 0 $popupwindow.dispose $popupwindow = nil end end def pre_terminate popup_preterminate $popupwindow.visible = false unless $popupwindow.nil? end end |
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Heaven Chevalier Dragon (niveau 1)
Messages postés : 755 Date d'inscription : 01/04/2013 Jauge LPC :
| Sujet: Re: Sleek item pop up Sam 3 Aoû 2013 - 13:44 | |
| Merci du partage Heav'n |
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Zexion Administrateur
Messages postés : 6228 Date d'inscription : 04/01/2012 Jauge LPC :
| Sujet: Re: Sleek item pop up Sam 3 Aoû 2013 - 23:06 | |
| Sympathique, merci. |
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City Hunter Administrateur
Messages postés : 6524 Date d'inscription : 25/05/2011 Jauge LPC :
| Sujet: Re: Sleek item pop up Dim 4 Aoû 2013 - 11:15 | |
| C'est plutôt sympa comme script ! Et ca permet une bonne animation durant le jeu =) Et une meilleur immersion je pense ^^ |
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Choco-sama Ancien staffeux
Messages postés : 3012 Date d'inscription : 19/10/2009 Jauge LPC :
| Sujet: Re: Sleek item pop up Dim 4 Aoû 2013 - 11:34 | |
| Remerciez surtout RitoJS qui me l'a montré |
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lidenvice Ancien staffeux
Messages postés : 1955 Date d'inscription : 18/10/2011 Jauge LPC :
| Sujet: Re: Sleek item pop up Dim 4 Aoû 2013 - 12:18 | |
| Merci du partage plus des points |
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