no0ony Paladin (niveau 3)
Messages postés : 618 Date d'inscription : 18/11/2013 Jauge LPC :
| Sujet: [SCRIPT] Ajouts d'une option de passabilité Mar 12 Juil 2016 - 1:23 | |
| Bonsoir à tous. Pour mon projet, j'utilise ce script ci dessous pour gérer la passabilité. Il fonctionne selon les " zones" de terrain. N° 50 = Aucun event ni même le héros ne peut passer sur cette zone. N° 51 = Seul le héros est bloqué, les pnj peuvent accéder à cette zone. N° 52= Seul les Pnj sont bloqué, le héros peut accéder à cette zone. J'aimerais, si possible, dire que :-Le héros ne passe pas (comme le N°51) -Si les Pnj sont AU DESSUS du héros, ils peuvent passer -Si les Pnj sont AU MEME NIVEAU ou EN DESSOUS du héros, ils ne passent pas. Pourquoi je souhaiterais avoir cette option ? Tout simplement pour que mes pnj au dessous du héros comme des oiseaux, qui sont censés passer au dessus de tout, puisse gambader comme ils veulent sans être toucher par cette restriction. Ainsi ceux qui sont à terre seront bloqué comme le héros (ce qui est normal) et pas ceux du dessus. Voilà, donc je pense que c'est faisable, mais est ce facile ou pas aucune idée. Si quelqu'un à les compétences pour le faire je serais ravis. Merci d'avance. - Code:
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#============================================================================== # # ? Yanfly Engine Ace - Move Restrict Region v1.03 # -- Last Updated: 2012.01.03 # -- Level: Normal # -- Requires: n/a # #==============================================================================
$imported = {} if $imported.nil? $imported["YEA-MoveRestrictRegion"] = true
#============================================================================== # ? Updates # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # 2012.23.08 - Added Feature: <all restrict: x> # 2012.01.03 - Added Feature: <all restrict: x> # 2011.12.26 - Bug Fixed: Player Restricted Regions. # 2011.12.15 - Started Script and Finished. # #============================================================================== # ? Introduction # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # Not everybody wants NPC's to travel all over the place. With this script, you # can set NPC's to be unable to move pass tiles marked by a specified Region. # Simply draw out the area you want to enclose NPC's in on and they'll be # unable to move past it unless they have Through on. Likewise, there are # regions that you can prevent the player from moving onto, too! # #============================================================================== # ? Instructions # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # To install this script, open up your script editor and copy/paste this script # to an open slot below ? Materials/?? but above ? Main. Remember to save. # # ----------------------------------------------------------------------------- # Map Notetags - These notetags go in the map notebox in a map's properties. # ----------------------------------------------------------------------------- # <all restrict: x> # <all restrict: x, x> # Players and NPC's on the map will be unable to move past region x even if # they have the "through" flag set. The only thing that can go past is if the # player is using the debug through flag. Draw out the area you want to close # the player and NPC's in with the regions and both will be unable to move onto # any of those tiles marked by region x. If you want to have more regions # restrict NPC's, insert multiples of this tag. # # <npc restrict: x> # <npc restrict: x, x> # NPC's on that map will be unable to move past regions x unless they have a # "Through" flag on. Draw out the area you want to close NPC's in with the # regions and the NPC's will be unable to move onto any of those tiles marked # by region x. If you want to have more regions restrict NPC's, insert # multiples of this tag. # # <player restrict: x> # <player restrict: x, x> # Players will not be able to move on tiles marked by region x unless the # player has a "Through" flag on. Draw out the area you want to close the # player in with the regions and the player will be unable to move past any of # those tiles marked by region x. If you want to have more regions restrict the # player, insert multiples of this tag. # #============================================================================== # ? Compatibility # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that # it will run with RPG Maker VX without adjusting. # #==============================================================================
module YEA module MOVE_RESTRICT #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # - Default Completely Restricted Regions - #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # If you want there to always be a region ID that will forbid both the # player and NPC's from passing through, insert that region ID into the # array below. This effect will completely block out both players and NPC's # even if they have the "through" flag. However, it does not block the # debug_through flag for players. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DEFAULT_ALL = [50] #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # - Default Player Restricted Regions - #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # If you want there to always be a region ID that will forbid the player # from passing through, insert that region ID into the array below. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DEFAULT_PLAYER = [51] #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # - Default NPC Restricted Regions - #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # If you want there to always be a region ID that will forbid NPC's from # passing through, insert that region ID into the array below. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DEFAULT_NPC = [52] end # MOVE_RESTRICT end # YEA
#============================================================================== # ? Editting anything past this point may potentially result in causing # computer damage, incontinence, explosion of user's head, coma, death, and/or # halitosis so edit at your own risk. #==============================================================================
module YEA module REGEXP module MAP ALL_RESTRICT = /<(?:ALL_RESTRICT|all restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i NPC_RESTRICT = /<(?:NPC_RESTRICT|npc restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i PLAYER_RESTRICT = /<(?:PLAYER_RESTRICT|player restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i end # MAP end # REGEXP end # YEA
#============================================================================== # ? RPG::Map #==============================================================================
class RPG::Map #-------------------------------------------------------------------------- # public instance variables #-------------------------------------------------------------------------- attr_accessor :all_restrict_regions attr_accessor :npc_restrict_regions attr_accessor :player_restrict_regions #-------------------------------------------------------------------------- # common cache: load_notetags_mrr #-------------------------------------------------------------------------- def load_notetags_mrr @all_restrict_regions = YEA::MOVE_RESTRICT::DEFAULT_ALL.clone @npc_restrict_regions = YEA::MOVE_RESTRICT::DEFAULT_NPC.clone @player_restrict_regions = YEA::MOVE_RESTRICT::DEFAULT_PLAYER.clone #--- self.note.split(/[\r\n]+/).each { |line| case line #--- when YEA::REGEXP::MAP::ALL_RESTRICT $1.scan(/\d+/).each { |num| @all_restrict_regions.push(num.to_i) if num.to_i > 0 } when YEA::REGEXP::MAP::NPC_RESTRICT $1.scan(/\d+/).each { |num| @npc_restrict_regions.push(num.to_i) if num.to_i > 0 } when YEA::REGEXP::MAP::PLAYER_RESTRICT $1.scan(/\d+/).each { |num| @player_restrict_regions.push(num.to_i) if num.to_i > 0 } #--- end } # self.note.split #--- end end # RPG::Map
#============================================================================== # ? Game_Map #==============================================================================
class Game_Map #-------------------------------------------------------------------------- # alias method: setup #-------------------------------------------------------------------------- alias game_map_setup_mrr setup def setup(map_id) game_map_setup_mrr(map_id) @map.load_notetags_mrr end #-------------------------------------------------------------------------- # new method: all_restrict_regions #-------------------------------------------------------------------------- def all_restrict_regions return @map.all_restrict_regions end #-------------------------------------------------------------------------- # new method: npc_restrict_regions #-------------------------------------------------------------------------- def npc_restrict_regions return @map.npc_restrict_regions end #-------------------------------------------------------------------------- # new method: player_restrict_regions #-------------------------------------------------------------------------- def player_restrict_regions return @map.player_restrict_regions end end # Game_Map
#============================================================================== # ? Game_CharacterBase #==============================================================================
class Game_CharacterBase #-------------------------------------------------------------------------- # alias method: passable? #-------------------------------------------------------------------------- alias game_characterbase_passable_mrr passable? def passable?(x, y, d) return false if npc_region_forbid?(x, y, d) return false if player_region_forbid?(x, y, d) return game_characterbase_passable_mrr(x, y, d) end #-------------------------------------------------------------------------- # new method: npc_forbid? #-------------------------------------------------------------------------- def npc_region_forbid?(x, y, d) return false unless self.is_a?(Game_Event) region = 0 case d when 1; region = $game_map.region_id(x-1, y+1) when 2; region = $game_map.region_id(x+0, y+1) when 3; region = $game_map.region_id(x+1, y+1) when 4; region = $game_map.region_id(x-1, y+0) when 5; region = $game_map.region_id(x+0, y+0) when 6; region = $game_map.region_id(x+1, y+0) when 7; region = $game_map.region_id(x-1, y-1) when 8; region = $game_map.region_id(x+0, y-1) when 9; region = $game_map.region_id(x+1, y-1) end return true if $game_map.all_restrict_regions.include?(region) return false if @through return $game_map.npc_restrict_regions.include?(region) end #-------------------------------------------------------------------------- # new method: player_region_forbid? #-------------------------------------------------------------------------- def player_region_forbid?(x, y, d) return false unless self.is_a?(Game_Player) return false if debug_through? region = 0 case d when 1; region = $game_map.region_id(x-1, y+1) when 2; region = $game_map.region_id(x+0, y+1) when 3; region = $game_map.region_id(x+1, y+1) when 4; region = $game_map.region_id(x-1, y+0) when 5; region = $game_map.region_id(x+0, y+0) when 6; region = $game_map.region_id(x+1, y+0) when 7; region = $game_map.region_id(x-1, y-1) when 8; region = $game_map.region_id(x+0, y-1) when 9; region = $game_map.region_id(x+1, y-1) end return true if $game_map.all_restrict_regions.include?(region) return false if @through return $game_map.player_restrict_regions.include?(region) end end # Game_CharacterBase
#============================================================================== # # ? End of File # #==============================================================================
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Zexion Administrateur
Messages postés : 6228 Date d'inscription : 04/01/2012 Jauge LPC :
| Sujet: Re: [SCRIPT] Ajouts d'une option de passabilité Mar 12 Juil 2016 - 1:47 | |
| Yop. As-tu essayé de mettre tes événements du type oiseau en "mode traverse-tout" pour voir si ça réglait le soucis ? |
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no0ony Paladin (niveau 3)
Messages postés : 618 Date d'inscription : 18/11/2013 Jauge LPC :
| Sujet: Re: [SCRIPT] Ajouts d'une option de passabilité Mar 12 Juil 2016 - 12:05 | |
| Oui bien sur mais ça ne fonctionne pas. |
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| Sujet: Re: [SCRIPT] Ajouts d'une option de passabilité | |
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